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The Edge Chronicles:
Beyond the Deepwoods

(David Fickling Books)
by Paul Stewart & Chris Riddell

Reading Level: ages 9-12

In short order, Random House has published three attractively bound, affordably-priced volumes of a new series called "The Edge Chronicles." By "new" I mean new to the US. "The Edge Chronicles" is a popular British import, with five titles already published. Beyond the Deepwoods, reviewed here, is followed by Stormchaser and Midnight Over Sanctaphrax.

Twig is a runt of a woodtroll who just can't fit in. He's a slow developer, he doesn't like the food, and he's always straying from the path. A familiar setup for a kids story, right? Well, sort of. With Twig, there's a difference. Turns out he's not a woodtroll at all, but a human child who was abandoned as an infant and adopted by a woodtroll family. One can assume that the story arc of the series will be Twig's coming of age and finding his true identity.

In the introduction, the authors build a detailed world in which the stories take place.  It is essentially a world where anything can exist, from sky pirates to an evil creature called the Gloamglozer. This is a world full of promising possibilities. It is also a convenient world for fantasy writers who want to pull whatever they need out of the woods whenever they need it. How the writers manage this world makes the difference between a good read and a great read.

If this first volume is representative of the series, these books will appeal to those readers who want action to fill every page from top-to-bottom and margin-to-margin. When Twig is in danger, his woodtroll mother tells him the truth about his past and sends him on a path through the forest to the safety of cousin's village. What ensues is a series of adventures that befall the hapless Twig as he strays from the path and becomes lost in the dangerous Deepwoods. And I do mean a SERIES of adventures. Each chapter is its own story, populated with throwaway characters and creatures, and a close-call-of-the-day. While each new encounter is imaginative in its creatures and locals, there is just no development of character and the through-story elements seem to be absent for very long stretches of time.

As I mentioned earlier, how the writers manage their world makes the difference between a good read and a great read. This writing team is full of good ideas, but they are not selective. For instance, they introduce and dispose of a lovable character, the banderbear, in short order. They create three interesting Deepwoods societies in any of which Twig could spend a book's-worth of time. If they would have developed two or three of Twig's encounters to their fullest, this book could have been a Gulliver's Travels rather than just an action adventure.

— KB SHAW, Publisher, Spectrum - Member SCBWI